Computer Vision · Graphics · Digital Humans
I am a Ph.D. student in the Department of Computer Science and Engineering at The Hong Kong University of Science and Technology [HKUST], where I am fortunate to be advised by [Prof. Qifeng Chen].
My research centers on human-centered multimodal spatial intelligence and generative algorithms. More specifically, I pursue a coherent research agenda that progresses from 2D spatial reconstruction and editing, to 3D high-fidelity static generation, and further to 4D dynamic spatiotemporal interaction. This forms a layered and closed-loop pipeline for understanding, reconstructing, generating, and animating realistic humans and avatars across dimensions.
I am particularly interested in building intelligent systems that bridge vision, graphics, and generation for digital humans. Recently, I have also been increasingly interested in real-time video generation and long-form interactive avatar video generation, especially toward controllable, expressive, and temporally coherent avatar systems.
Beyond research, I am deeply passionate about fishing. I hope to one day travel across China to fish in its rivers, lakes, and coastal waters, using the journey to reconnect with nature, explore local cultures, and find ideas outside the lab.
Experience & Affiliations
News
| Feb 20, 2026 | 3 papers are accepted to CVPR 2026. |
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| Jan 25, 2026 | 3 papers are accepted to ICLR 2026. |
| Sep 28, 2025 | HeadArtist-VL is accepted to TPAMI 2025. |
| Aug 20, 2025 | Follow-Your-Emoji-Faster is accepted to IJCV 2025. |
| Feb 26, 2025 | AvatarArtist is accepted to CVPR 2025. |
Recent Highlights
- HeadArtist-VL: Vision / Language Guided 3D Head Generation with Self Score DistillationIEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI), 2025